Declaring and defining classes
Classes in Java:
A class is like a blueprint or a plan.
It tells Java how to create something.
Declaring a Class:
When we say "declare a class," it's like saying, "Hey Java, I want to make something, and here's how it should look."
class Animal {
// This is where we describe what the thing (object) should have
String name;
int age;
}
Here, we're declaring a class named Animal with two things it should have: a name and an age.
Defining (Creating) Objects:
Creating Objects - Making Real Things:
Once we have the plan (class), we can make real things (objects) based on that plan.
We use the new keyword to create an object.
public class Main {
public static void main(String[] args) {
// Creating an object of type 'Animal'
Animal myPet = new Animal();
}
}
Here, we've created a real thing called myPet using the Animal class.
Setting Details for Objects:
Now, we can set details for our object, just like giving values to variables.
myPet.name = "Fluffy";
myPet.age = 3;
here, We've given our pet a name ("Fluffy") and an age (3).
Creating and using objects
Using Objects:
Using Objects - Interacting with Real Things:
Now that we have our real thing (object), we can use it, just like playing with a toy.
System.out.println("My pet's name is " + myPet.name);
System.out.println("My pet is " + myPet.age + " years old");
We're asking Java to tell us about our pet's name and age.
Putting It All Together:
Imagine a Class as a Plan for Real Things:
The class is like telling Java how to make something.
Creating an object is like making a real thing based on that plan.
Setting details for the object is like customizing that real thing.
Using Objects is Like Playing:
Once we have the real thing (object), we can play with it by using its details.
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